Installation: realtime rendered display, in 3 versions
3D engine software development
Wiese (2005) is an interactive installation developed like a 3D comuter game. The real world pacing is translated by the trackball interface into a stroking movement of the hand, allowing the visitor to roam over a digitally flowering Alpine meadow. The artificial meadow is random generated in realtime and infinitely put together outside of the field of view. The walking person can go on endlessly without getting to a limit. The view is restricted to the floor and cannot be raised to look around, and the pleasant feeling of wandering between countless flowers will gradually give way to a slight claustrophobia.
The 2010 version has a random generated camera path and is not user controlled. It works like a realtime generated video animation.